JA Programs
All JA curriculum is listed below. If desired, you can filter by first selecting a grade level, then a pathway.
Learn How You Can VolunteerJA Be Entrepreneurial® is a reimagined, modular learning experience that teaches students about the mindset and the skills needed for success by aspiring entrepreneurs and innovators who add value to any organization. In JA Creative Problem Solving, students learn and apply design thinking, an innovative process for problem solving used by entrepreneurs (and intrapreneurs) to brainstorm customer-centric ideas. (Grades 9-12)
JA Be Entrepreneurial® is a reimagined, modular learning experience that teaches students about the mindset and the skills needed for success by aspiring entrepreneurs and innovators who add value to any organization. In JA Rapid Business Planning, students learn about the Lean Model Canvas, the strategic management template for developing business models. (Grades 9-12)
JA Be Entrepreneurial® is a reimagined, modular learning experience that teaches students about the mindset and the skills needed for success by aspiring entrepreneurs and innovators who add value to any organization. In JA Think Like an Entrepreneur, students develop a mindset that enables opportunity identification, innovation, value creation, and problem solving. (Grades 9-12)
JA Career Success® is an engaging and comprehensive learning experience that introduces high school students to the workplace. As interns, students participate in realistic work experiences in multiple departments of a fictional company, Orbit Boom. The learning experience teaches soft skills and business best practices in the context of scenarios and assignments. The learning experience consists of seven 45-minute sessions and 10 optional sessions. (Grades 9-12)
This program supports the Kentucky Department of Education's Career Cruising and ILP program by guiding students through the career searching process.
JA Titan® is a simulation-based program in which high school students compete as business CEOs in the phone industry, experiencing firsthand how an organization evaluates alternatives, makes decisions, analyzes the outcomes of those decisions, and then strategizes what to do next. (Grades 9-12) The blended model comprises 11 sessions that include tutorial sessions, game-play strategy sessions, a competition session, and deep dive sessions. Participants complete a minimum of 5 sessions, in any order. An optional event or in-class competition may be included.